logan.pinney
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Logan Pinney_

Data Systems Architect

currently: contract with Riot Games

Most operational mess is not a tooling problem. It is a structure problem. Bad schemas, weak handoffs, and brittle automations turn workflows into liabilities. I rebuild the structure underneath: data models, validation, orchestration, permissions, and failure handling so systems run reliably at scale.

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riot games · contractongoing

Data Systems & Automation

Architecting automation and integration systems across Airtable, Workato, and Google Workspace. Replaced manual workflows across immigration, staffing, and operations — reducing coordination overhead and eliminating failure-prone processes.

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epic games · courserashipped

Unreal Engine Fundamentals

Designed and built the flagship Coursera course, Unreal Engine Fundamentals as part of Epic Games' certification program.

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cg spectrumdelivered

Authorized Instructor

Mentored students through industry-ready Unreal Engine training programs. Built multiple curriculum, delivered live and async training.

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kitbash3dongoing

Ambassador & QA

QA on 50+ production-ready asset kits used in world-building for games, film, and virtual production.

asset collection →

// stack

platforms
AirtableWorkatoGoogle WorkspaceBigQuery
languages
PythonJavaScript / TypeScriptSQLGoogle Apps Script
integrations
REST APIsWebhooksOAuth flowsETL orchestration
focus
workflow automationsystems integrationdata governancereliability & observability

If your operations rely on spreadsheets, manual workarounds, or fragile automations, the system is already failing.I fix the structure underneath it.Built to hold under real-world pressure.

I take on a limited number of contracts where the problems are real and the system matters.

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