Logan Pinney
available for select contracts

Logan Pinney

Data Systems Architect

currently: part-time contract with Riot Games

I design the systems that make complex operations actually work — automation pipelines, integration architectures, and the governance layers that keep them reliable at scale. Part engineer, part strategist, full-stack problem solver.

~/loganpinney

// selected work

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contract2024 — present

Data Systems & Automation

Architecting automation and integration systems across Airtable, Workato, and Google Workspace — immigration compliance, RFP pipelines, staffing data, and budget coordination. Currently extending this work into a part-time contract with Riot Games.

epic games · coursera2022 — 2024

Unreal Engine Fundamentals

Designed and built the flagship Coursera course on real-time 3D development — part of Epic Games' certification program.

cg spectrum2021 — 2024

Authorized Instructor

Mentored thousands of students through industry-ready Unreal Engine training programs. Built curriculum, delivered live cohorts.

kitbash3d2022 — 2024

Ambassador & QA

QA on 40+ production-ready asset kits used in world-building for games, film, and virtual production.

// stack

platforms
AirtableWorkatoGoogle WorkspaceBigQuery
languages
PythonJavaScript / TypeScriptSQLGoogle Apps Script
integrations
REST APIsWebhooksOAuth flowsETL orchestration
focus areas
workflow automationsystems integrationdata governancereliability & observability

Got a messy system that needs architecting?

I take on a limited number of contracts where I can help design, rebuild, or audit operational data systems. If that's what you need, let's talk.

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