logan.pinney

// about

About

Logan Pinney

I rebuild operational systems that break under real world pressure.

Most teams do not have a tooling problem. They have a structure problem. Bad schemas, unclear ownership, and fragile automations turn workflows into liabilities.

I fix that at the foundation. Data models, orchestration, validation, permissions, and failure handling. Systems that run reliably at scale.

Earlier in my career, I worked in clinical respiratory and anesthesia environments where process, handoff, documentation, and failure handling mattered in real time. That experience still shapes how I design operational systems: clear ownership, clean escalation paths, and no hidden failure states.

Today I apply that same thinking to operations. Events, compliance, staffing, and data infrastructure. Rebuilding automation pipelines and operational workflows to reduce man hours and friction.

// credentials

Data Systems Architect
Operational automation, integrations, and governance systems. Current contract with Riot Games.
Unreal Authorized Instructor, Epic Games
Author of Epic Games' flagship Unreal Engine Coursera certificate program.
Instructor & Content Creation, CG Spectrum
Mentored thousands of developers across production workflows.
Ambassador and QA, KitBash3D
QA on 50 plus 3D model production asset kits used for games and film.
B.Sc. Computer Science, Queen's University
Specialty: Biomedical Computing

// principles

Systems over scripts

If it needs to be fixed twice, it was not designed properly.

Boring wins

Reliable systems beat clever ones. Every time.

Governance is not optional

Without ownership, access, and audit, systems decay.

Built for operators

If it fails at 2am, it is a bad system.

get in touch

Sprite-sheet turntable test — 16 directional frames