contract · data systems2024 — present
Data Systems & Automation Architecture
Architecting the automation and data infrastructure for global event operations — immigration compliance, logistics, finance, and staffing. Currently extending this practice into a part-time contract with Riot Games.
- ▸Workflow architecture: end-to-end ops flows across Airtable, Google Sheets, and Workato
- ▸Systems integration: APIs, webhooks, transformation logic, retry & alerting frameworks
- ▸Operational domains: immigration tracking, hotel block management, RFP pipelines, staffing data, ticketing, URL generation, form collection, budget tracking
- ▸Data governance: schemas, relational structures, permissions, validation frameworks
- ▸Reliability: monitoring, SLAs, automated QA checks to prevent regressions
AirtableWorkatoGoogle Apps ScriptPythonREST / Webhooks
epic games · coursera2022 — 2024
Unreal Engine Fundamentals
Flagship Coursera course on real-time 3D development, part of the Epic Games Game Design Professional Certificate.
- ▸Designed curriculum from scratch for beginner real-time 3D learners
- ▸Delivered on-camera instruction and production
- ▸High learner ratings; continues to run as a foundational course in the program
cg spectrum2021 — 2024
Unreal Engine Authorized Instructor
Mentored thousands of students through industry-ready Unreal Engine training programs spanning virtual production, game dev, and real-time pipelines.
- ▸Live cohort instruction for beginner through advanced Unreal Engine courses
- ▸Curriculum contribution and review
- ▸One-on-one mentorship and portfolio review
kitbash3d2022 — 2024
Ambassador & QA
Quality assurance on production-ready asset kits used for world-building in games, film, and virtual production.
- ▸QA reviewed 40+ commercial asset kits
- ▸Validated shader, material, and pipeline behavior across Unreal Engine versions
- ▸Represented the KitBash3D community as an ambassador