logan.pinney

// work

Selected work

A focused look at the projects and contracts where I've built or rebuilt operational systems — from data automation to real-time 3D education.

contract · riot gamesongoing

Data Systems & Automation

Designing and building the operational backbone for events, talent operations, and multi-team coordination.

  • Immigration & compliance tracking across contractors and talent
  • RFP pipelines and vendor coordination workflows
  • Staffing / player data collection & automation with fillable forms and validation
  • Budget tracking, room blocks, ticketing flows
AirtableWorkatoGoogle Apps ScriptGoogle WorkspaceWebhooks

// Currently extending this practice into a part-time contract with Riot Games.

company site
epic games · courserashipped

Unreal Engine Mentor & Educator

Before moving deeper into systems architecture, I spent years building technical education infrastructure in real-time 3D.

  • Designed full course curriculum and learning outcomes for Coursera’s Unreal Engine Fundamentals course
  • Built hands-on project-based modules for beginners
  • Produced video lectures, demos, and assessments viewed by 15,000+ students
  • Created production-facing training that had to be clear, repeatable, and usable
Unreal EngineBlueprintsWorld-BuildingCourse Design
course
cg spectrumdelivered

Unreal Engine Authorized Instructor, Gold Tier

Mentored thousands of students through industry-ready Unreal Engine training programs.

  • Delivered live cohort-based instruction and dozens of hours in asynchronous learning content
  • Built and iterated on curriculum: Introduction to Unreal Engine, Animation, World Building
  • Provided 1:1 and small-group mentorship
  • Gold-level Authorized Instructor for 3+ years
Unreal EngineReal-Time 3DCurriculum DesignMentorship
school site
kitbash3dongoing

Brand Ambassador & QA

Quality assurance and community presence for production-ready asset kits used in games, film, and virtual production.

  • QA on real-time optimized asset kits
  • Community demos and technical walkthroughs
  • Feedback loop with production team on kit improvements
  • 50+ production-ready asset kits reviewed
Unreal EngineReal-Time 3DAsset QA
company site