Logan Pinney
// work

Systems I've built

I work across the seams — where messy operational realities meet clean data architecture. Here's a snapshot of what that looks like in practice.

contract · data systems2024 — present

Data Systems & Automation Architecture

Architecting the automation and data infrastructure for global event operations — immigration compliance, logistics, finance, and staffing. Currently extending this practice into a part-time contract with Riot Games.

  • Workflow architecture: end-to-end ops flows across Airtable, Google Sheets, and Workato
  • Systems integration: APIs, webhooks, transformation logic, retry & alerting frameworks
  • Operational domains: immigration tracking, hotel block management, RFP pipelines, staffing data, ticketing, URL generation, form collection, budget tracking
  • Data governance: schemas, relational structures, permissions, validation frameworks
  • Reliability: monitoring, SLAs, automated QA checks to prevent regressions
AirtableWorkatoGoogle Apps ScriptPythonREST / Webhooks
epic games · coursera2022 — 2024

Unreal Engine Fundamentals

Flagship Coursera course on real-time 3D development, part of the Epic Games Game Design Professional Certificate.

  • Designed curriculum from scratch for beginner real-time 3D learners
  • Delivered on-camera instruction and production
  • High learner ratings; continues to run as a foundational course in the program
cg spectrum2021 — 2024

Unreal Engine Authorized Instructor

Mentored thousands of students through industry-ready Unreal Engine training programs spanning virtual production, game dev, and real-time pipelines.

  • Live cohort instruction for beginner through advanced Unreal Engine courses
  • Curriculum contribution and review
  • One-on-one mentorship and portfolio review
kitbash3d2022 — 2024

Ambassador & QA

Quality assurance on production-ready asset kits used for world-building in games, film, and virtual production.

  • QA reviewed 40+ commercial asset kits
  • Validated shader, material, and pipeline behavior across Unreal Engine versions
  • Represented the KitBash3D community as an ambassador

Interested in working together?

I take on a small number of contracts where the problem is a good fit. If you've got a messy system that needs rethinking, let's talk.

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